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Gamification time: What if everything were just a game?

document Crowd Creativity, Distributed Knowledge, Open Innovation
Summary

According to research firm Gartner, 50% of companies that manage innovation and research will use gamification - the use of game-play mechanics for practical applications - by 2015.
Developed by Finnish start-up business Microtask, Digitalkoot - which means digital volunteers in Finnish - combines two very hot trends in today's business world: gamification and crowdsourcing.
Description

At the end of the day, we all like to have fun - and in our digital and increasingly mobile world, gamification is proving to be just the right tool to guide that fun down the right channels.



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