Crowdfunding is a way to cut off the middle men (and potentially let the developer earn 100% of what you pay instead of the mere 20% or 30% they earn nowadays). Furthermore, the system trusts authors to realize their vision versus relying on publishers and marketing departments who are always one step behind. There will be blunders and disappointments (like always), but crowdfunding -- in the long run -- is a way for us to have our cake and eat it too. Publishers want money and authors want recognition.
Japan needs to build a bilingual Kickstarter site. Kickstarter only accepts projects from America and is only readable in English. But the Japanese game industry is probably the most receptive to the crowdfunding model.
First off, Japan allows game authors to put themselves forward (while a lot of publishers still prohibit it) and create auteur-driven titles on leading platforms.
Second, Japanese gamers and Western Otakus are an avid and dedicated fan base that will be easier than most other crowds to mobilize, especially with all the bonus stuff you can offer with crowdfunding.
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