DARPA has been turning the tables. Rather than simply appearing as a plot point in video games, they're using video games and crowdsourcing to create solutions and solve problems that cannot be taken care of entirely within the agency. Foldit, a protein matching game funded in part by DARPA, used the power of people at play to create a "human computer" that could outperform supercomputers when it came to the puzzle of assembling proteins. More recently, DARPA released a submarine-tracking game aimed at collecting and integrating crowdsourced data and tactics into real world submarine chases.
Crowdsourcing is a big deal now, in the early months of 2012. According to a report in Nextgov, on the heels of these and other successful projects, DARPA hopes to keep developing serious games, with real-world military and scientific applications, that the whole world can help them play. The government is catching on to what many of us have already known: 72% of US households play video games in some way, creating a massive potential resource for researchers to tap into.
Founded in 2010, the industry website, Crowdsourcing.org, is a neutral organization dedicated solely
to crowdsourcing and crowdfunding. As one of the most influential and credible authorities in the crowdsourcing space,
Crowdsourcing.org is recognized worldwide for its intellectual capital, crowdsourcing and crowdfunding
practice expertise and unbiased thought leadership.