Why A Furniture Start-Up Turned To Crowdsourcing
Ning Li was ready to plunk down about $3,000 for a leather Chesterfield-style sofa a few years ago until he learned from a friend in China, where the sofa was assembled, that the piece cost just $300 to manufacture. That tidbit of intel not only saved Li a wad of cash; it also got him digging a little deeper into the industry.
He discovered that high-end furniture typically passes through the fingers of seven or more middlemen en route from China’s factories to Europe’s showrooms. Moreover, the Internet had largely
Li’s big idea: Made.com, a seven-month-old U.K. start-up that sells top-quality furniture online at deep discounts
Made.com is also putting its customers at the Web’s leading edge
The catch? Customers wait eight to 12 weeks for their orders. That’s a time lag many buyers are willing to endure for 50% to 80% discounts: Made.com is selling a shipping container’s worth of merchandise a day. Li claims his company’s furniture is as well made as the stuff sold
Li, 28, a former investment banker, admits he stumbled onto crowdsourcing because he knew nothing about furniture design. “We figured that consumers would be the best judges for us,” he says. Made.com gives designers the opportunity to submit ideas and then asks customers to vote on them. Only the top vote getters are offered for sale.
The term crowdsourcing is only a few years old, but the idea’s been around for a decade. That’s when online T-shirt seller Threadless, a pioneer crowdsourcing website based in Chicago, launched. Last year, according to Forbes , Threadless had sales of $30 million. Since then, companies as diverse as P&G, GE and Anheuser-Busch have used crowdsourcing to percolate product and advertising ideas.
“It eliminates a lot of market risk,” explains Daren Brabham, a University of North Carolina crowdsourcing expert. The voting predicts which items are likely to sell. That’s certainly been the
case at Made.com, Li says. “Most of our products have been best sellers.” (See 50 best websites 2010.)
Li, however, tweaked Threadless’s open-submissions model somewhat. Furniture design is much more technical than drawing T-shirt logos, so Made.com typically accepts submissions only from professional designers, although customers can send in sketches as well. It attracts 50 to 100 designs monthly. For every 100 submissions, about 10 go to a public vote, and just two or three end up for sale.
There’s also the contention that crowdsourcing pays off better for businesses than it does for the crowd. Threadless, for instance, earns millions while paying up to $2,500 for winning entries. Li says the 5% royalty he pays designers is high for the industry. Visionary computer scientist Jaron Lanier has argued that crowdsourcing produces derivative products and nothing truly innovative. Perhaps. But from pop music to fashion, tried and true is often what works. “We are trying to appeal to the masses,” Li says unapologetically. “We’re not trying to sell to only 1% of the market.”
The concept’s working. Li lined up nearly $4 million in financing to launch Made.com and says it could be profitable within six months. He plans to finance an aggressive expansion, probably heading first for the world’s biggest market: the U.S. He also wants to move beyond furniture. Designer fridges at steep discounts may soon be just a slow boat from China away.
Summary
Li, a former investment banker, admits he stumbled onto crowdsourcing because he knew nothing about furniture design. He figured that consumers would be the best judges for them! He discovered that high-end furniture typically passes through the fingers of seven or more middlemen en route from China’s factories to Europe’s showrooms. And then Li’s big idea: Made.com, a seven-month-old U.K. start-up that sells top-quality furniture online at deep discounts.
Description
“It eliminates a lot of market risk,” explains Daren Brabham, a University of North Carolina crowdsourcing expert. The voting predicts which items are likely to sell. That’s certainly been the case at Made.com.