2,789 crowdsourcing and crowdfunding sites
When Seth Priebatsch, CEO at SCVNGR, delivered his audaciously provocative presentation at TED he was talking about how to motivate the crowd when money isn’t the currency. You can call the approach of rewarding certain online behaviors (or penalizing others) 'Gamification', 'Game Mechanics', or 'Social Rewards', all are being equally banded about and are receiving lots of buzz. Whatever you call it, it’s all about the motivation of the masses...we’ll call it Gamification.
The options for presenting a range of digital incentives and rewards is theoretically infinite but the primary design elements include motivational triggers such as: positive (and possibly immediate) feedback (e.g. a sound that quickly becomes recognizable upon the successful completion of a task); noticeable advancement through the “game” upon successfully performing the work (e.g. progression to a new level); awarding points, badges, and status levels, etc. (see Gowalla, GetGlue or Foursquare).
Gamification however can be about much more than just driving online engagement by awarding users tokens that represent their various levels of achievement – some refer to this type of consumer engagement as 'Pouring Chocolate on Broccoli' (a very Germanic expression meaning to simply spice something up that is a bit boring). Used in this manner, the greater potential of using Gamification is somewhat lost.
Q&A is massive, far bigger than many realize! Four of the top Q&A sites are in comScore’s Top 100 web properties, generating a staggering 15 billion page views between them. I wanted to know what the future had in store for Q&A, and why predictions were being made that the emerging winners from this space will soon rival Google for next generation search. Indeed, with Google’s February 2010 acquisition of the social-networking start-up Aardvark, which allows users to “tap the knowledge of people in your network” along with Facebook’s launching of its Question functionality, it’s clear that this is seen as big game. I recently interviewed Shawn Schwegman, Chief Marketing Officer of ChaCha to find out why Q&A is so big, and to learn where it is headed.
Any substantive discussion of collaborative knowledge in the 21st century should begin with Wikipedia. A holy grail of information on everything from Plato to Play-Doh, the site is undoubtedly the largest repository of knowledge in the world. Featuring over 20 million articles written solely by volunteers, with nearly four million in English, Wikipedia is the sixth largest site on the Internet, behind only Google, Facebook, YouTube, Yahoo and the Chinese language search engine Baidu. Incredibly, it is a non-profit, operating with just 95 staff members and 679 servers; the crowd both authors and supports the world’s most comprehensive encyclopedia.
We The People, LLC is presenting its non-partisan "Angry Voters" video game on crowdfunding-website Indiegogo to raise $144,000 in donations for developmental seed funding during...
Thinking about starting your own crowdfunding campaign, but don't know where to begin? James Mathe, who has run seven campaigns, provides an extensive list of tips and lessons learned.
The Universiade is an international sporting event for university athletes that takes place in the summer and winter every two years. This year's winter games are slated to take place in Trentino, Italy in December. In order to help fund the event, the team behind the winter Universiade decided to create the Crowdfunding Challenge, a campaign on Indiegogo that has an accompanying ‘game’ to go along with it.
In today's Crowd Coffee: another Kickstarter-funded game put on hold; equity crowdfunding space projects; crowdfunding in the Czech Republic; Freelancer.com acquires Poland's largest freelancer marketplace; Airbnb in London; and more.
In this mid-week edition: Alabama governor signs crowdfunding law; video game crowdfunding on Kickstarter and Indiegogo drying up; crowdfunding and politics in China; Airbnb's stance on helping its customers deal with legal trouble; and more.
Many scientific advancements in prior centuries can be attributed to a single individual or, at most, two to three people that have either independently or jointly innovated. However, advances in technology, global communications and social interactions have meant that the 21st century will be recognized as the century where mass collaboration changes the paradigm.
Citizen Science has become more of a differentiator as scientists are now turning to crowdsourcing to engage large communities of home scientists to help process vast amounts of data and to draw accurate conclusions from scientific research.
Crowdsourcing is becoming an integral part of how enterprises conduct their research, product development, execution and marketing. Over the past twenty years most companies have had at least one eye on making their processes more efficient.
We shouldn't get so caught up in the buzz around crowdsourcing that we overlook how to talk about it as a process that needs refining. So how do we go about making crowdsourcing more efficient, more productive or just plain better?
There is a way to do this – more than one way, no doubt.
First, we need to think of the parameters.
In this guest post, Seattle-based attorney Joe Wallin suggests altering existing regulation to allow for legal, effective crowdfunding in the United States.
Earlier this year, Yannig Roth began to list all the creative crowdsourcing initiatives he could find, applied to Interbrand’s ranking of the 100 Best Global Brands. The result was this living post on his blog, which he's given us permission to re-post here.
We feature the first part of our conversation with crowdfunding consultant Rose Spinelli of The CrowdFundamentals. Spinelli is a new (but not inexperienced) player in the field who loves to help entrepreneurs tell their stories. In this part, we learn how Spinelli got into crowdfunding and what services she offers to potential customers; the second half of our conversation will be up tomorrow.
One of the newest players in the crowdsourced legal advice field is Jurify, which launched only last month. To get a better understanding of how the platform works and what the team behind it wants to achieve, we spoke with co-founders Erik and Nicole Lopez. In this second half of the interview, we discuss the company’s business structure and how Jurify may affect the legal industry at large.
Thomas Vass of The Private Capital Market writes in once again to describe how capital and knowledge flow within communities, and to explain how geography affects crowdfunding. The first part of the article is here.
Thomas Vass continues his series of articles aimed at company executives considering crowdfunding investments. Ever interested in the details, Vass’ series focuses on how crowdfunding affects estate settlement plans for owners of closely-held companies.
Once again, NASA is tapping into the power of the crowd via a strategic partnership. This time, the space agency is pairing with a company that’s very familiar with crowd dynamics: Planetary Resources, which raised $1.5 million on Kickstarter this summer to launch a space telescope that’s available to amateur astronomers.